The Four Stages of Jiujitsu
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- 13 min
- Planted
- 2023.06.23
- Last tended
- 2026.10.08
![[Outside trip - TJ Dillashaw vs John Lineker.mp4]]
Goal Area: Earn a Jiu Jitsu Blue Belt
Notebook: Jiujitsu Lesson Book
| Section | Stage | Video | Words |
|---|---|---|---|
| Falling and Standing | 1 Get to the Ground | yes | 13 |
| Closed Guard | 2 Guard and Pass | no | 47 |
| Types of Guard | 2 Guard and Pass | yes | 24 |
| Guard Passing | 2 Guard and Pass | no | 102 |
| Supine and Seated Guard | 2 Guard and Pass | yes | 311 |
| Tripod Sweep | 2 Guard and Pass | yes | 69 |
| Knee Shield | 2 Guard and Pass | no | 99 |
| Lockdowns | 2 Guard and Pass | yes | 377 |
| The Five Pins | 3 Pins | yes | 53 |
| Side Control | 3 Pins | no | 90 |
| Belly Pins | 3 Pins | no | 49 |
| Rear Mount Naked Chokehold | 3 Pins | yes | 346 |
| Foot Holds | 4 Attack | no | 30 |
Stage One: Get to the Ground
People are most athletic on their feet. Trading punches with that person that is bigger than you is not a winning strategy. Taking that person down can reduce the power they can use against you.
Falling and Standing
How to Break your Fall (Back and Side)
Standing
Technical Stand
Elbow Stand
Stage Two: Guard and Pass
The fight goes to the floor in two ways:
- You (Top Fighter) take the opponent down, or
- They put you (Bottom Fighter) down.
The Bottom Fighter fights with their legs and arms in Guard. They have three goals:
- Sweep or reverse the top fighter,
- Stand up, or
- Attack with strangles, joint locks or striking.
The Top Fighter tries to get passed the legs to pin the Bottom Fighter.
Closed Guard
Closed Guard 101
Offense
Maintenance
Defense
- close guard
- defense: (escapes) in/outside head lock
- base out, posture up, kick out of the grabs
- throw by sweep to belly pin
- offense: standing sweeps
- grab ankles then
- push thighs down or
- butterfly hooks
- sweep counter
- cross ashe
- double trouble
- cross ashe
- grab ankles then
- defense: (escapes) in/outside head lock
Types of Guard
There are three fundamental Guards of Jiujitsu:
- Open
- Half
- Closed
Open Guard
Supine
Seated
- Open
- Crossed
- Butterfly
Half Guard
Closed Guard
Guard Passing
Passes
- all roads lead to mount - half guard, side control
- back tracking - staple leg with foot
Side Control to Half Guard
- YOU MUST SLIDE THE OUT KNEE DOWN THEIR HIP FIRST FOR THIS TO WORK
- hip switch
- walk bottom square
- climb out knee to hip
- out foot to btm’s knee to release in knee to hip
- swing knees to out side
- keep knees tight to btm , chest tight, hips tight - you want body to body
Half Guard to Full Mount
From Standing Position
Defense (Full Mount)
Elbow Escape to Half Guard
Dog Fight to Scoop Grip
Hold Escapes
- chest wrap
- triangle hold
Supine and Seated Guard
Guard Offense
Shin-Shin (Strong) Sweep
Rare with trained practitioners but viable in a street fight
- Hook Both Knees to catch Opponent
- Grab Both Ankles with Hands
- Remove one Foot and place on Opponent’s Hip
- Push Hip and Pull Both Ankles toward you and up in a J-motion
Advanced: Shin Sweep to Back Take
Guard Retention
The name of the game is re-centering your guard to keep the Opponent below your Hipline
High Leg Recovery
When Opponent gets close to passing your Hips, use the outside leg to reset your guard
- Pinch Knee to Elbow on Opponent’s Pass side (Inside)
- No matter what, do not use your Inside Leg to reset
- Extending your Inside Leg exposes your Hip for the Opponent to Pin
- Use Outside Leg to cross over and make contact with their passing Shoulder
- Push the Foot into their Shoulder to reset guard
- Do not use too much force, otherwise Opponent will use it against you in a Throw By Sweep
- Your force should be enough to lift your butt off the ground to scoot into its reset
Arm Framing (Late Stage Recovery)
When Opponent passes your Hips for a Pin, your Hands must get involved
- Extend Inside Arm to their Shoulder (or Leg of taller Opponent)
- Turn into your Opponent to not give up your Back
- Push and pivot body to recenter Guard
Guard Passing
Throw By Sweep (Toreando)
- Grab the Ankles with Hands down toward ground
- Pin Legs into Opponent
- Once you feel them kick out, rotate the Hands outward
- Step out in the direction of their momentum and swing in the same direction
- Block their Hips with your inside Hand to enter a Side Pin
- Alternatively, immediately step into their Hip and drop Knee in Belly Pin
Tripod Sweep
Concept
Controlling the Legs or Ankles and Pushing the Hips
Supine Tripod Sweep
- Hook Opponent’s Knees with the tops of your Feet
- Grab Opponent’s nearest Ankle and lift toward you
- Unhook Ankle gripped Foot and move to Opponent’s Hip
- Use a Push/Pull mechanism with the Hip (Push) and Knee (Pull) to sweep
- Stand without losing hold of the Ankle to complete the Sweep
Knee Shield
Knee Shield 101
- knee shields
- low to high shield
- two point arm frame
- roll through sweep
- hand weave counter
- low to high shield
- knee shield guard (low/high)
- offense: backside heel hook
- defense: escape
- knee shield guard
- backside heel hook
- to ashi double trouble
- if they turn to sit: ground forehead, turn with them, base hand, inside knee up, turn in, slip outside […]
- to ashi double trouble
- alternatives for heavy
- if you can scoop leg
- kick high knee up through armpit
- sit up and hip scoop to dog fight offense
- if you can’t scoop leg
- head inside to hip scoop to roll through sweep
- if you can scoop leg
- backside heel hook
Offense
Maintenance
Defense
Lockdowns
Lockdown 101
Lockdowns are a Leg Control Mechanism used in Half Guard to transition Top Opponents into submissions and sweeps. The technique was popularized by Eddie Bravo of 10th Planet Jiu Jitsu.
- Bring Outside Foot Inside Opponent’s Leg
- Bring Inside Foot over Outside Foot which hooks behind calve
- Slide Inside Foot into top of Opponent’s Foot
- Boot both Feet and twist out to lock Opponent’s Foot
- Bring Knees to Head to lift and control Opponent’s Leg
- Do not extend Legs, this lowers Opponent back into their Crossface
- Push with the Outside Leg, Pull with the Inside Leg
Offense
Once Lockdown is set, the goal is to transition from the Bottom position into the Top to gain control
- Establish Lockdown and get Hands on Opponent’s Hips
- Lift Knees and use Hands to throw Opponent up and over you
- Turn toward Opponent and establish Hip Scoop with Top Hand
- Use Bottom Hand to find Opponent’s Foot and get on your Elbow
- Unlock Lockdown, drag Bottom Leg underneath Opponent’s Leg, and get on your Knees
- Pull Opponent’s Foot in and drive Head forward to Sweep them
Advanced: Electric Chair
- Whip Opponent in direction of Lockdown to cause them to Base Out
- Your back may be exposed in this position
- Gooseneck Inside Arm and Slip Inside Elbow underneath Base Arm to win the Underhook
- Lift Knees and rock Opponent to opposite direction, exposing their Outside Leg
- Slip Outside Arm underneath their Leg, the bend of their Knee must sit on top of your Shoulder
- Lift Knees and rock Opponent back to Lockdown side, stretching the Outside Arm to secure the Knee
- This enters the Electric Chair from which you can get a Submission
- Transition to Side Control once Opponent bases out Elbow
- You can keep their Leg and pin Side Control with it
Defense
You can either find the Opponent’s Lockdown Heel with your Foot and kick the Lockdown out, or slide your body down to make yourself small and neutralize the Lockdown, then freeing your Knee from their hold.
Basic Prevention and Escape to Mount
Advanced Escape
- lockdown and escape
- grip armpits and move down
- crossface
- shoulder choke
Stage Three: Pins
The Top Fighter must control the Bottom Fighter once they pass the Bottom’s legs. This is where the pin system comes in. There are five pins in Jiu-Jitsu:
- Side Control
- Mount
- Knee on Belly
- North-South
- Rear Mount
When you train in Brazilian Jiu-Jitsu, you’ll have to learn how to use and escape all five pins.
The Five Pins
Pins are defined as passing the Opponent’s Legs and affixing yourself to either their Chest or Back. There are five fundamental Pins in B/JJ:
- Side Pin, or Control (0 Points)
- North-South Pin (0 Points)
- Knee on Belly (2 Points)
- Full Mount (4 Points)
- Rear Mount (4 Points)
Side Control
Side Control 101
Offense
Maintenance
Defense
- side control defense
- high leveerage
- in hand to forehand
- out hand to chest
- hips in, down foot creep to knee inside opp’s hips
- low leverage
- out hand to opp shoulder
- they go for neck
- in hand forehead
- out hand grabs bicep and forces out
- in hand grabs arm, close with thunb
- use bottom foot and in hand to scoot out
- can also go to hip? scoop
- high leveerage
- side control escapes
- elbow escape
- shrimp to get knee in
- reverse shrimp if they block the first knee
- elbow escape
Belly Pins
Belly Pin 101
Offense
Maintenance
Defense
- belly pin escapes
- to roll through
- knee to their hip to unbalance
- turn toward to get knee to ground
- get btm knee under and through theirs
- catch to HG, hands around waist and scoop grip
- to dog fight
- same but if they wizard
- to roll through
Rear Mount Naked Chokehold
Rear Mount 101
- Legs over opponent’s thighs, feet outstretched, never crossed for safety
- Seatbelt Grip
- Attack Arm: over opponent’s shoulder, thumb down and into chest, arm covers sternum
- Support Arm: Under opponent’s armpit, hand and thumb over Attack wrist (link)
- Fall to Attack Arm
Maintenance
- Chest to Back
- Chin on Shoulder for extra support
- Hooks are a bonus, but not required
- Step up, step over, and fall to dominant arm
Offense
Rear Naked Choke
Strangles cut off blood circulation and finish faster than Chokes, which only cut off the airway
The Hold
- Use Attack Thumb to saw the neck
- Attack Hand to Opponent’s Shoulder Blade
- Tip: Close your elbow gap by reaching farther behind Shoulder Blade
- Forearm and Bicep create tension on arteries
The Finish
- Keep Head close to Opponent’s head
- Use Support Hand to fight off attacks, Slip underneath Opponent’s arm
- Move Support Hand behind opponent’s reach over Attack Hand
- Grab Attack Shoulder with Support Hand, grab Support Shoulder with Attack Hand
- Lock the hold with your chin on the Support Forearm
- Push Chest forward and twist body toward Attack Side to Finish
Defense
Early Escape (Seatbelt, No Hold)
- Chin down!
- Alternatively, turn head toward Attack Elbow
- Intercept the Attack Arm
- Scoot butt down and away from Opponent
- Drive down to Opponent’s Support Arm
- Drag Head Underneath Opponent’s Head, rolling to Back
- Extend Hips up and Shrimp with Feet
- Push Butt out with Inside Leg Kick, turning toward Opponent
Late Escape (Hold Locked in)
- Untie the Knot: reach behind to find Opponent’s Support Hand, bring it over, and pin under your Arm
- If Seated: Fall on Opponent’s Support Arm (link)
- Hand fight for Opponent’s Attack Arm, grabbing their Attack wrist with both hands
- Straighten their Attack Arm and Shoulder and move Head underneath Attack Arm
- Pin Opponent’s Arm together with Head on Opponent’s Shoulder
- Unhook their feet and turn into Side Control
Stage Four: Attack
The final stage is having the knowledge and skill to finish the fight from these pins. There are three attack types:
- Strangles
- Joint Locks
- Striking
Source: Paxibellum
Foot Holds
Foot Holds 101
- foot locks
- foot hold
- heel hook
- escapes and counters
- heel hook
- straighten foot 🩰
- double trouble foot hold
- 🩰 double boot
- lift butt over op feet
- heel hook